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PORTFOLIO

A chronicle of my adventures in game design

ABOUT ME

Matthew Hicks

Matthew Hicks

Gameplay / Combat / Accessibility Designer

I am a creative and passionate Game Designer with 5 years of experience developing games in Unreal Engine with a main focus on player accessibility and enjoyment. I am graduating with a Bachelor of Science in Games Design in 2026, which has led me to have multiple opportunities to work in teams with students from all backgrounds and departments of Games Design. I have gained experience with correct and proper industry pipelines. Throughout the years the puzzle-solving side of games design has always made me very enthusiastic about tackling new challenges.

5

Years In Games Design

137+

Game Downloads

10+

Games Worked On

TECHNICAL SKILLS

Abilities forged through years of practice

Unreal Engine

Advanced 5 years of experience

This is where a large portion of my technical skills are focused.

Blueprints

Advanced 5 years of experience

High knowledge towards modularity of code. With quick iterative MVP prototyping.

Agile & Scrum

Advanced 3 years of experience

Working in multiple team projects strictly following this industry process.

Playtesting

Advanced 3 years of experience

Running numerous structured playtesting sessions with clearly defined testing goals and data analysis.

Jira

Advanced 3 years of experience

Thoroughly logging tasks and bugs found during team/solo projects. Effectively communicating this to the appropriate people.

Confluence

Advanced 3 years of experience

Successfully utilising a knowledge base for collaborators to efficiently gather information dependent on my work.

Additional Tools & Software

Extra skills that help me collaborate across disciplines

Maya
Maya

Used throughout my career to add visuals to my projects. Previous 3D modelling experience as a seller on Sketchfab.

Substance Painter
Substance Painter

Used to add character to my projects, allowing me to encapsulate the full aesthetic I am going for.

Photoshop
Photoshop

Used to create visual concepts for pitching with diagrams. Also used to create VFX textures and decals.

Blender
Blender

Used for character sculpting and staying up to date with the changing industry.

Animate
Animate

Used for 2D animation, from client work to designing glowing fire effects to enhance UI.

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