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A chronicle of my adventures in game design

ABOUT ME

Matthew Hicks

Matthew Hicks

Game Designer

I am a creative and passionate Game Designer with 5 years of experience developing games in Unreal Engine with a focus on player accessibility and enjoyment. I am a third year currently studying for a Bachelor of Science in Games Design. This has led me to have multiple opportunities to work in a team with students from all backgrounds and departments of Games Design giving me a vast understanding of correct and proper pipelines. Throughout the years the puzzle solving side of games design has always made me very enthusiastic to challenge myself next time around.

5

Years In Games Design

137+

Game Downloads

10+

Games Worked On

TECHNICAL SKILLS

Abilities forged through years of practice

Unreal Engine 4/5

Advanced 5 years of experience

This is where a large portion of my technical skills are focused.

Blueprints

Advanced 5 years of experience

Prototyping game mechanics with quick iterative design and modular code.

Playtesting & Feedback

Advanced 3 years of experience

Running play testing sessions with feedback integration to improve game quality.

Version Control

Advanced 3 years of experience

Experienced with Perforce for team collaboration and source control management.

Agile & Scrum

Advanced 3 years of experience

Working in multiple team projects strictly following this industry process.

Game Balancing

Advanced 3 years of experience

Tuning mechanics and systems for fair, engaging gameplay experiences.

UX/UI Design

Advanced 3 years of experience

Applying UX/UI design principles to create intuitive player interfaces.

Confluence

Advanced 3 years of experience

Successfully utilising a knowledge base for collaborators to efficiently gather information.

Jira

Advanced 3 years of experience

Thoroughly logging tasks and bugs found during team/solo projects.

Additional Tools & Software

Extra skills that help me collaborate across disciplines

Maya
Maya

Used throughout my career to add visuals to my projects. Previous 3D modelling experience as a seller on Sketchfab.

Substance Painter
Substance Painter

Used to add character to my projects, allowing me to encapsulate the full aesthetic I am going for.

Photoshop
Photoshop

Used to create visual concepts for pitching with diagrams. Also used to create VFX textures and decals.

Animation
2D/3D Animation

Used for 2D and 3D animation, from client work to designing effects to enhance UI and gameplay.

GET IN TOUCH

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