Game Designer
I am a creative and passionate Game Designer with 5 years of experience developing games in Unreal Engine with a focus on player accessibility and enjoyment. I am a third year currently studying for a Bachelor of Science in Games Design. This has led me to have multiple opportunities to work in a team with students from all backgrounds and departments of Games Design giving me a vast understanding of correct and proper pipelines. Throughout the years the puzzle solving side of games design has always made me very enthusiastic to challenge myself next time around.
Years In Games Design
Game Downloads
Games Worked On
Abilities forged through years of practice
This is where a large portion of my technical skills are focused.
Prototyping game mechanics with quick iterative design and modular code.
Running play testing sessions with feedback integration to improve game quality.
Experienced with Perforce for team collaboration and source control management.
Working in multiple team projects strictly following this industry process.
Tuning mechanics and systems for fair, engaging gameplay experiences.
Applying UX/UI design principles to create intuitive player interfaces.
Successfully utilising a knowledge base for collaborators to efficiently gather information.
Thoroughly logging tasks and bugs found during team/solo projects.
Extra skills that help me collaborate across disciplines
Used throughout my career to add visuals to my projects. Previous 3D modelling experience as a seller on Sketchfab.
Used to add character to my projects, allowing me to encapsulate the full aesthetic I am going for.
Used to create visual concepts for pitching with diagrams. Also used to create VFX textures and decals.
Used for 2D and 3D animation, from client work to designing effects to enhance UI and gameplay.